Sept 17, 2008: Finally updating. It has been a hellacious few years. I am planning a redesign of the site that will make it easier to update, and I finally have the time to do it since we wrapped up Spiderman: Web of Shadows. The game was a lot of fun to work on, and you will be pleasantly surprised if you pick it up. I walked into the project a day after wrapping up Shrek the Third, so I haven't had an extended vacation in almost three years (until now. Hence, my update of the site).
I am also engaged now. My lovely fiancee Bridget and I are getting married May 2009, and God bless Bridget, she has been handling almost all the planning. So yay me!
April 23, 2006: So clearly, I haven't updated in a while (almost a year). Let's start with leaving Pittsburgh:
- Graduated from CMU and made my way out to the Bay to begin an internship at Pixar. It was a great experience, and I learned an absolute ton from some of the smartest people I will ever come across.
- Finished up at Pixar, and spent almost two months looking for work. Ended up at a most wonderful place, Shaba Games. I love this place. Awesome people, lots of responsibilities, just an amazing culture there. I don't know if I can talk about what I am working on just yet, but it should hopefully be good.
- Went down to visit my friend Neil, Kevin, and Mariann in Orlando, a great experience capped off with a trip to none other than Medieval Times!!!!
- I am so happy to say that I have a new cousin, Sarah Chane (check out the bio for pics of her). She is so beautiful, and must be one of the most gentle children I have ever seen. As opposed to Sammy.
March 7, 2005: Been busy this semester with the Interbots project. We are working in overdrive to get the Authoring tool done by the time the team returns from GDC. This semester is going great, both academically and personally. The first-years students are terrific, and we got some particularly great ones on the team. I could talk endlessly about Quasi, but I figure the website does it better than I ever could.
June 7, 2004: **BIG UPDATE!** I have added a new section, detailing all the work I did on my various projects. I need to add some more, but that should satiate at least some curious folks who have been wondering just what the heck I have been up to this past semester. I also had to restructure the overall GUI, putting all the artwork in its own menu, so send me some feedback if you think it needs some more work.
This summer, I will be interning at Vanguard Animation in London. Neil and I are going to be working as coders at the Ealing Studios. To say that I am excited about the whole thing is an understatement. Now, all I have to do is actually leave...
One semester down, one to go. Grad school has been awesome. Man, I needed something like this. I cannot wait to start next year.
February 18, 2004: Finally got my demo reel up on the site. At some point I am going to make screen dumps of all the games I have been working on in my game programming class. Let me tell you, I have a new appreciation for the amazing work game programmers do; so much work goes into even the simplest aspect of a game. It is really fascinating.
November 29, 2003: Got an animation from the "Teddy Torture" world. This is an older one, since Neil and I added a little more animation and improved the sound. Markedly better now.
Having been in Cleveland for the Thanksgiving break, I realized how much I miss my friends back in Philly. I wish I could be out there right now, but we have been working hard here in Pittsburgh. I am not sure what I am doing for Christmas break yet, but I have a feeling I will be out there for a good portion of it.
November 11, 2003: Finally uploaded some images from my latest two worlds. I still need to throw some of the images from my second world, but I am having a hard time gathering those files up, so you'll just have to wait patiently. I need to catch up on sleep.
September 19, 2003: Got the character from my first world in Building Virtual Worlds. My team was so much fun to work with, and we came up with this crazy world where you have a barroom brawl with this behemoth. The whole thing looked like a silent film, and the boxing simulator we worked on worked really well. Such a great project.
August 28, 2003: Uploaded a new 3-D pic, two of my characters from my time at the HMS Lab at Penn.
I also am into my first week of school at CMU, and thus far I am loving it. My classmates are just great, really friendy, extremely smart. I am beginning to cotton to Pittsburgh. Though it must be said, three days into my stay here, I have already seen a t-shirt with the phrase "Cleveland Still Sucks. Feel the Steel" or something along those lines. Poor fools. I shall be the one laughing when the Brownies dance their way into the Super Bowl over the shattered carcasses of the Pittsburgh Steelers. Go Browns!!!
July 28, 2003: Just uploaded some new animations. I haven't had time to upload the latest models I have been working on, because I need to fix one up. Blasted!
On a personal note, I will soon be leaving the great city of Philadelphia for the rolling hills of Pittsburgh. I am starting at Carnegie Mellon in the fall, going for a Master's in Entertainment Technology. The program looks absolutely awesome, and should be a blast. But to say that I will miss Philly is an understatement. I have such a great crew of friends here. I love my job and the people at work. And I love the city itself. But times they are a-changin', and I must change with them.
July 9, 2003: Sorry about the lack of updates. There should be a deluge of stuff now (some new 3-D images and another animation). But for now, check out the new caricature, an unfinished WIP, or some 3-D pieces.
Feb 23, 2003: Finally updated with a new image. I have been studying a lot of Jan Opdebeeck and Joe Bluhm, and this is an attempt to emulate a bit more of their styles.
My buddy Neil entered this ninja film contest, where first prize is a cool $15,000. No sweat. But did I mention he had all of ten days to complete it? Well, the final result is off the hook. Check it out here. That boy's got talent.